Monday, June 14, 2010

Introduction: My Life in the Game Industry

I'm going to start this off with a little self-history and what I'm trying to achieve. I've been very fortunate in my short career in the Game Industry. I began in the summer of 2008 as a 3D Artist and moved on to hold just about every position available in the industry: Level Designer, Animator, UI Designer, and, finally, Lead Game Designer. I've been lucky in my ability to adapt from 2D and 3D art to document writing while (mostly) enjoying it.
This blog will primarily serve to document progress on my game(s) and any additional resources I find for mastering Unity 3D. From time to time, I also hope to report on other games and mechanics that catch my eye. I am a huge game mechanic junkie and a fan of board/roleplaying/and tabletop miniatures wargames, so I'll likely be commenting on something from that line here and there.